For IP owners, brands & entertainment

ARcade Engine

Put your characters in the living room—without building an AR stack from scratch

Our proprietary iOS engine turns a player’s body into the controller and their TV into the arena. White-label it with your worlds, heroes, and brand.

iPhone tracking. TV spectacle. Zero VR hardware.

Partners get a footprint families already understand—and activations can deploy without headsets or mocap suits.

  1. iPhone and television

    Devices people own

    iPhone XS+ with body tracking. Mirror to any TV via AirPlay or HDMI. No controllers. No headset tax.

  2. Screen mirroring setup

    Minutes to play

    Download, mirror, clear 6–10 feet, stand 2–4 meters back. Full body in frame. Good light. Ready.

  3. Body-controlled combat

    Body = controller

    Real-time punches, kicks, blocks, and dodges. Immersive enough for fitness, parties, and brand moments.

Experiences people sweat for—and gather around

Sticky fitness

Full-body motion blends gaming and cardio. Brands in sports, wellness, and entertainment get engagement that sits still can’t match.

Parties & events

Birthdays, family night, youth programs, mall demos, and corporate activations. One player—room full of spectators.

Lower barrier than VR

Ship to audiences who already own an iPhone and a TV. Faster path from concept to launch than custom AR combat from zero.

Real living-room AR combat on TV

Real play sessions already prove the stack—body tracking, TV spectacle, and experiences families understand in minutes.

Already powering two titles

We built the games first—so partners inherit a battle-tested stack, not a slide deck.

What you get with ARcade Engine™

Customized with your content, characters, environments, and objectives.

Tracking

  • Real-time body tracking on iPhone
  • Motion-based gameplay systems
  • iPhone and TV integration

Combat

  • Character combat & interaction frameworks
  • Multiplayer-ready architecture
  • Modes proven in shipped titles

Deploy

  • Custom branding & white-label deployment
  • Licensed characters, movie/TV, sports, fitness, education, events
  • Faster path than greenfield AR combat

Support

  • Analytics and live content support
  • Partnership from concept to launch
  • Stack battle-tested with Arena & Rumble

Built by Kick Start AI—for partners who want to move fast

We didn’t start with a slide deck. We built ARcade Arena and ZillA Rumble on our own proprietary stack—the ARcade Engine™—so players could fight with their bodies on a TV using only an iPhone.

Now we’re opening that same platform to IP owners, entertainment companies, sports organizations, fitness programs, and brands who want immersive experiences without years of greenfield AR development.

Bring your characters, your story, and your audience. We’ll provide the technology that brings them to life.

Let’s build your AR experience

See pilot scope and pricing, then request a 20-minute demo.

Brand Activation Pilot